Lore of the Winds
The Lore of the Winds allows the Asharu to call on the powers of wind and air by means as diverse as manipulating the local air pressure to creating a tornado.
Abilities




Summon Wind: The Fallen can call a wind from nowhere. High-Torment: The wind reeks of death and decay.




Fist of Air: The Asharu can manipulate air pressure in or around a target. High-Torment: This effect deals lethal damage to living beings.




Command the Wind: The Fallen may use the surrounding winds to manipulate objects as desired. High-Torment: The winds turn into a miasma that causes living beings to choke.




Wall of Air: The Asharu can turn air into a solid barrier. High-Torment: The wall of air acquires an acidic effect that dissolves flesh.




Cyclone: The Asharu may create a massive windstorm. High-Torment: The wind will suck the breath from any living being caught in said storm.
References
- DTF: Demon: The Fallen Rulebook, p. 184-185
| Demon: The Fallen Lores | |
| Common | Fundament · Humanity |
|---|---|
| Namaru | Celestials · Flame · Radiance |
| Asharu | Awakening · Firmament · Winds |
| Annunaki | Earth · Paths · Forge |
| Neberu | Light · Patterns · Portals |
| Lammasu | Longing · Storms · Transfiguration |
| Rabisu | Beast · Flesh · Wild |
| Halaku | Death · Spirit · Realms |
| Earthbound | Chaos · Contamination · Violation |
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