Rites of Accord

Rites of Accord are a type of Rite from Werewolf: The Apocalypse. Rites like Rite of Cleansing and Rite of Contrition were first introduced in the Werewolf: The Apocalypse Rulebook, but weren't categorized as rites of accord until Werewolf: The Apocalypse Second Edition and The Apocalypse. Rite of the Hunting Ground was also introduced in the Players Guide, but wasn't categorized until the Players Guide Second Edition (It is also categized as a Seasonal Rite or a Minor Rite).

Overview

Rites of Accord restore a place or particular Garou to harmony and balance with Gaia. These rites purify and renew by bringing the object of the rite through a symbolic rebirth from Gaia's womb.

Background Information and Trivia

Out of all the rites listed below, one is noted for causing controversy between fans and the author, Jim Comer: Rite of the Clouds and Rain from Tribebook: Children of Gaia.

List of Rites of Accord

  • Rite of Cleansing - Level One - This rite purifies a person, place or object, allowing it to be used without fear of contamination by the Wyrm. To perform this rite the Garou must inscribe a circle on the earth, walking widdershins (counterclockwise) around the afflicted person(s) or object(s) while holding a smoldering branch or torch. She must use a branch (preferably willow or birch) dipped in pure water or snow to asperge the object or person cleansed. As this is done, all Garou present release an eerie, otherworldly howl in an attempt to "frighten away" and this banish the corrupting influence. Ideally, this rite is performed at dawn, but it can be performed at any time.
  • Rite of Contrition - Level One - This rite is a form of apology; it is often used to prevent the enmity of spirits or Garou whom an individual has annoyed, or to prevent war between septs or tribes. The rite most often involves the enactor dropping to her belly and sliding forward. The Garou may also whine and lick his paws or hands. If performed well, however, a simple inclination of the head may suffice. To enact this rite successfully, the Garou must either give a small gift to the offended individual or, in the case of a spirit, possess some aspect of the spirit in question (for example, a clay falcon if the Garou is appealing to the totem spirit Falcon).
  • Rite of Renunciation - Level Two - In this rare rite, a Garou rejects the auspice under which he was born and chooses a new auspice. The rite must be performed during the phase of the moon the Garou wishes to embrace. Water from a silver basin exposed to Luna's radiance is poured over the naked Garou, washing him clean of all he once was, including all Rank. He is now free to start anew as a member of his adopted auspice. Well, almost free - many Garou view such a "Shifting Moon" with suspicion. The Shadow Lords and Silver Fangs in particular see this rite as a grave insult to Luna and are loathe to trust those Garou who cannot bear the weight of their assigned burdens.
  • Rite of Renunciation (Rite variation for Pack Totem) -
  • Rite of the Hunting Ground – Level One - Lupus Garou mark their territory by urinating on trees and bushes. After the rite, no wolf or Garou can come into the area without immediately realizing they have entered another's territory. There is no compunction not to enter, however.
  • Rite of the Pack -
  • Rite of the Opened Sky - Level Four - By sacrificing something of personal value and dancing a complex rain dance, the ritemaster can beckon great, purifying showers of rain to fall from the skies. This rain cleanses all Wyrm impurities, and can even heal wounds.
  • Clear the Miasma - Level Four - Modern cities are choked with smog, brownish crud filling the air and suffocating the city's plant and animal life. Drive down any city highway and look closely at the tress that flank it: leaves and branches that face the roadway are brown and stunted. The emissions from heavy industry, automobiles, and power generation facilities combine to create this muck. Garou can use this ritual to temporarily cleanse the skies of the city around them. The most obvious benefit of this is that the sky becomes clearer, the air sweeter smelling. Pants grow more than usual; human residents with respiratory difficulty find that their day is easier. Performing this ritual also improves the attitude of Gaian spirits in the city and gently weakens the wall between the Realm and the Umbra. The ritual's effects only last for a day; with the morning dew, the city's poison will return.
  • Enchant the Forest - Level Four - Everyone has heard about the mystically enchanted forests in which the trees themselves seem alive, strange voices whisper, wicked witches roam, and goblins and fae of all manner plague the early traveler. The Garou used to rule the wilds, but humanity encroaches more and more on their ranges. Hundreds of years ago, Theurges developed a rite with which to frustrate such expansion. This rite, Enchant the Forest, awakens the spirits of the land and urges them to protect the Wyld. These spirits awaken and move to resist any human settlements in the area. Suddenly, springs dry out. The winter grows harsher than ever before, yet the forest and the trees are remarkably fast-growing and resilient. Food decays and rots in no time, and vermin and insects infest the area. Attempts to lay in power or phone lines fail inexplicably. Not to mention the TV reception, which displays disturbing, unusual images when it functions at all. The humans eventually either leave or die, and the wilderness will reclaim its lost property. The area seems haunted for years afterwards. The trees are dark and threatening, strange sounds emanate from the woods at night. The spirits, once roused, do not rest again for a very long time. Superstitious tales of haunted lands circulate, and many humans give the area a wide berth - unfortunately, many others become very interested - government agencies, the press, other supernatural beings. The ritemaster takes a twig from a tree never seen by human eyes, and makes a container from the belly of an animal never hunted by humans, which he fills with water from a pond never touched by mankind. He then stirs the water, and pours it close to the borders of the wild woods, and calls on the spirits of nature to awaken and defend themselves. He sends messengers to the north, south, east and west, to call to the spirits there. The ritemaster must sing to the spirits for three days.
  • Rite of Discovery – Level One -
  • Pledge of the Battle Mate - Level Three - Galliard epics from around the world tell of the mighty deeds accomplished by pairs of Garou that fought side by side always, to the bitter or glorious end, known to the Garou Nation as battle mates. This rite allows two warriors who have fought together for some time to dedicate themselves to each other as sisters or brothers in arms, forging a bond in blood and strife that can only be broken by death or betrayal. Ritemasters are careful to asses the relationship between the two petitioners before consenting to perform this rite, ever mindful of the Litany. While most tales involving battle mates are inspirational, a few are tragedies that teach would-be mates not to grow too close to each other. The ritemaster performs a chant that details the battles the two werewolves have fought together, both victories they achieved and defeats they survived. The participants cut themselves, and mix their blood with a hallucinogenic brew. When the drugs take effect, the ritemaster appears as a monster that the two petitioners must fight, trying to restrain their Rage enough not to kill her. At the culmination of the rite, recite a blood oath: never shall one leave the other behind on the battlefield; never shall one fail to come to the other's aid in a time of need; never shall one betray the other to the enemy.

List of Auspicial Rites of Accord

  • Rite of Renunciation -
  • Ragabash: Rite of the Omega - Level Three -
  • Philodox: The Rite of the Pack's Blood - Level One -
  • Philodox: Rite of the Great Council - Level Four -

List of Tribal Rites of Accord

  • Black Furies: Rite of Motherhood - Level One -
  • Black Furies: Ritual of Acceptance - Level Two -
  • Black Furies: Soothe the Scars - Level Two -
  • Black Furies: Fertility Rite - Level Three -
  • Bone Gnawers: Rite of the Pizza - Level One -
  • Children of Gaia: Rite of Comfort - Level Two -
  • Children of Gaia: Rite of Resolution - Level Four (aka Rite of the Harena or Rite of the Sands) -
  • Children of Gaia: Rite of the Pregnant Mule - Level One -
  • Children of Gaia: Rite of the Clouds and Rain - Level Two -
  • Children of Gaia: Rite of Anger's Purge - Level Three -
  • Fianna: Rite of Hospitality - Level Two -
  • Silent Striders: Rite of the Midwife - Level One -
  • Silver Fangs: Rite of the Honorable Oath - Level One -
  • Silver Fangs: Rite of the Loyal Pack - Level Three -
  • Silver Fangs: Rite of Kingship - Level Four -
  • Stargazers: The Rite of Meeting - Level One (AKA Rite of Namah-te or Rite of Gong Xi) -
  • Stargazers: Banishment of the Self - Level Three -
  • Stargazers: Thaipusam - Level Three -
  • Stargazers: Rite of Rebalancing - Level Three -
  • Uktena: Rite of Adoption - Level Two -
  • Uktena: Rite of Balance - Level Three -
  • Croatan Song: Rite of the First Fruits - Level One -
  • Croatan Song: Washing the Spirit - Level One -
  • Croatan Song: Rite of the Black Drink - Level Three -
  • Wendigo: Sweat Lodge - Level One -
  • Wendigo: Snow Walk - Level Four -
  • Wendigo: Song of the Longest Night - Level One -
  • Wendigo: Rite of the Heavy Heart - Level Three -
  • Wendigo: Rite of the Second Birth - Level Five -
  • White Howlers: Rite of the Survivor - Level One -

List of Tribal Camp Rites of Accord

  • Red Talons: Winter Pack: Rite of the Winter Pack - Level Three -

List of Black Spiral Dancer Rites of Accord

These rites draw their power from the Dancers' fundamental connection to the Wyrm, and they are characterized by taint and corruption. To channel this power the Dancer must use a talen, fetish or object that is tainted or corrupted. Dancers who have achieved the Sixth Circle of the Shattered Labyrinth are immune to this requirement. Rites of accord are based on the ritemaster's Social Traits for making challenges.

  • Rite of Blood Taint - Basic - If the Dancers suspect that someone contains the taint of Dancer blood in their heritage, they perform this rite. The ritemaster spends one Gnosis Trait. While the target does not need to be present, the ritemaster must have possession of something that the target touched within the past five days. This rite "activates" the tainted blood subtly, giving glimpses of violent and terrifying past lives, or causing Garou or Kinfolk to hear voices that urge them to commit atrocities. The stronger the taint of blood is, the more pronounced the effects are. A full-blooded Dancer Kinfolk might suffer a psychotic break, for example. These effects last for one session.
  • Rite of Vice Assumption - Basic - Dancers use this rite to uncover a vice or weakness in an opponent that might be used to corrupt her. The ritemaster spends one Gnosis Trait. For one full session, the vice that is strongest in their prey (be it greed, lust, envy or something more specific like gambling or alcoholism) is evoked in participating Dancers. The compulsion to follow the vice may serve to distract the Dancers from their attentions to their prey, but it can also give Dancers a way into someone's heart, if they use it cunningly. For example, a Dancer uses this rite on a Garou whose chief vice is gluttony, appetite for food. For the rest of the session, the Dancer finds that he's always hungry, sometimes for traditionally inappropriate things or for items that he doesn't usually like.
  • Rite of the Small Push - Intermediate - This rite increases the target's worst urges. The effects are mild, and they last for one session. The idea is to make the target believe that everything she did was of her own will, so the effects of this rite are not intense or dramatic. Using this rite may serve to push weak or guilt-prone people into their own downward spiral or to foul up their relationships. The ritemaster chooses one of the following options: He spends one Rage Trait to increase the subject's temper, and the subject considers her relevant Traits halved for the purposes of challenges to resist frenzy. The ritemaster spends one Willpower Trait to weaken the subject's resistance to temptation, and the subject must spend twice as many Willpower Traits as normal in order to resist bad actions. The ritemaster spends one Gnosis Trait in order to increase one vice in the subject, and the subject's interest in the vice expands accordingly. For example, our ritemaster performs this rite on our gluttonous Garou from the Rite of Vice Assumption, spending one Gnosis Trait. The Garou finds his appetite increased, making it easier for food to distract him from his duties. He's tempted by food that are inappropriate, such as human flesh or the flesh of other shapeshifters.
  • Rite of Evocation - Advanced - This rite drastically increases the subject's worst vice (the same on that the Rite of Vice Assumption would uncover) for one session. The Ritemaster spends one Rage Trait and one Willpower Trait during the ceremony. The target's vice becomes so pronounced that he has little interest in other activities or relationships, and allows it to override even common sense. For example, this rite is performed on our gluttonous Garou. He goes on a rampage of hunger, ignoring his duties, leaving his post and possibly attacking a human or fellow Garou in his hunger. During this haze, he may be a fine target for a Bane, or he may commit an atrocity that drives him to Harano or into the Wyrm's embrace.

Gurahl Rites of Accord

  • Rites of Greeting and Leave-taking - Level One - These simple rites involve a formal acknowledgment of the presence of another Gurahl. The basic rite used when one Gurahl meets another involves the use of language and body gestures that tender mutual respect. Variations on the basic rite allow for meeting groups of Gurahl, encountering a werebear of higher or lower rank, entering or leaving the territory of another Gurahl and other kinds of meetings.
  • Rite of the Healing Winds - Level Two - The Gurahl use this ceremony to cleanse the land of noxious poisons, whether in the form of gases, liquids (such as chemical spills) or airborne viruses and biological agents. To enact this rite, the Gurahl enters the Umbra (using Rend the Gauntlet), then summons and binds a Chinook-spirit. The Gurahl then sends that spirit to the place that needs cleansing. The Chinook's purifying cold scours the land, water and air as well as creatures and vegetation, ridding them of toxins. The spirit's presence causes the temperature in the vicinity to drop up to 10 degrees, an effect which lasts for no more than 24 hours and causes no significant damage to the local flora and fauna. This rite is a favorite of the Ice Stalkers, who regularly gather in groups to summon Chinook-spirits to send to other Gurahl whose lands need purifying.
  • Rite of the Pure Land - Level Three - The Gurahl use this rite to purify a specific area of pollution, sickness, destruction caused by natural disasters or Wyrm-taint by reestablishing broken connection between Gaia and the damaged or tainted land. To perform this rite, a Gurahl mixes her blood with a handful of soil from the land that needs purification. She uses this paste of blood and earth to describe a line around the perimeter of the designated area. A Gurahl may cleanse as large a space as she wishes, but she pays for the cost in her own blood, taking damage in proportion to the amount of blood she spills to make enough paste to outline the area. (One square mile may be purified per Health Level of damage assumed.) A group of Gurahl may choose to perform this rite together in order to cleanse very large portions of land. Ritual dances and prayers for healing (spoken in the Gurahl tongue) accompany the drawing of the line to help focus the power of Gaia for the successful completion of the rite.
  • Rite of the Ban - Level Four - The Gurahl use this rite to prevent the spread of secrets that, if known, might cause harm to their people or their Kinfolk. The rite acts as a mental deterrent, blocking the target of the rite from communicating a specific secret in any way. Gurahl frequently use this rite on humans who have either witnessed a Gurahl change forms or on those whom the Gurahl have brought to their Dens for magical healing. The Ban keeps the subject from speaking, writing or otherwise imparting his knowledge to anyone. It does not however remove the information from the individual's mind unless coercion is sed to force that person to overcome the Ban. In such a case, the power of the rite is such that it actually removes the sensitive information from the targeted individual's mind (a sort of mystical self-destruct mechanism). Some Gurahl willingly undergo the Rite of the Ban if they intend to spend long periods of time in the company of humans or non-Gurahl (especially Garou). This makes certain that the Gurahl cannot inadvertently give away any secrets. In the old times, when Gurahl acted as teachers and sharers of information for other Changing Breeds, the Rite of the Ban was no necessary. Since the War of Rage, however, few Gurahl have gone into the world without having the rite performed upon them. The rite itself requires the Gurahl performing it to intone a hypnotic chant, stating the nature of the information the Ban is meant to protect. The soothing sounds of the chant lull the target into a state on near-slumber from which she awakens refreshed and unchanged, except for the placement of the inner prohibition of the Ban.
  • Rite of the Flawless Emerald (Apocalypse) - Level Three - This rare rite enables a werebear to heal the land by making its wounds his own. The Gurahl stands on the land and binds it to himself, eating a small piece of earth or bark to make himself one with the land.

Hengeyokai Rites of Accord

Accord is a very important matter to the hengeyokai, as reflected by the Mandates. The courts teach their versions of the Rite of Contrition and Rite of Cleansing to as many hengeyokai as they can, believing these rites to be of utmost value. The Courts have their own version of the Rite of Renunciation called the Rite of Great Burden used when hengeyokai wish to turn from the service of their Breed to the service of the Courts or vice versa. This is also used when a Western shapechanger is accepted into the service of the Courts.

  • Rite of Feeding the Ghosts - Level One - This basic rite calls on one's ancestors to bestow their blessing from above, and offers up a sacrifice for their welfare. It is particularly popular among the Courts, and few hengeyokai beyond Rank Two or so are without knowledge of it. The rite is always performed in breed form, and almost always alone, although siblings or other relatives may honor their mutual ancestors in a communal rite. The ritemaster must make an appropriate offering of food to the ancestors - a Nezumi would offer plenty of rice, while a Kitsune would offer fine sake, candied sweetmeats and several fresh-killed rabbits. The hengeyokai then chants, howls, sings, dances or the like, whichever is most appropriate, while waiting for her Ancestor-spirits to devour the food. Although the food does not actually disappear if the rite is a success, the ritemaster's ancestors do consume the lingering spiritstuff of the sacrifice; anyone so callow as to eat the offering post-rite finds it bland, tasteless and without any real nutritional value.
  • Rite of the Second Face - Level Two - This rite declares to the spirit world that necessity decrees the hengeyokai must walk a different path. Like the Garou Rite of Renunciation, it is performed when a shapeshifter must change his auspice to one better suited to his current role. Most commonly, this is when a hengeyokai must give up the role of a sentai member and become a courtier, but circumstances might necessitate other changes. Aptly enough, this rite is always performed at a crossroads of some sort - even the crossing of two paths in a jungle or two currents in the sea suffices. The supplicant pleads for the spirits' blessing in his new role, and pledges renewed loyalty to the Beast Courts. At rite's end, his companions or fellow courtiers lead him away from the crossroads and welcome him to his new task.

List of Mokolé Rites of Accord

  • Rite of Breeding - Level One - This rite is practiced by all steams of Mokolé. It consists of elaborate courtship protocols, exchanges of go-betweens, ceremonial singing and dancing, and mating. It ensures that Mokolé mate with a suitable Kinfolk partner and not with other Mokolé.
  • Shedding Hide - Level One - This rite may be performed alone or in groups. It is usually done once a year. The Mokolé sheds her skin over a period of days or weeks, and at the same time sheds any Dissolver-taint accumulated through toxins or through contact with Dissolver-creatures.
  • Silence of the Oracles - Level Two - This merciful rite allows the ritemaster to protect a person from memories that would drive them mad. It is often used to protect survivors of torture, molestation, rape, or massacres. It allows the wounded person to live normally without going mad.

Nuwisha Rites of Accord

  • Rite of Cleansing - (See Above)

List of Kinfolk Rites of Accord

Rites of Accord for Kinfolk seek to restore or create harmony within a Kinfolk family or group. An element of symbolic rebirth or new beginning is usually present in these rites. They have no supernatural power attached unless the Kin acting as ritemaster possesses Gnosis and chooses to spend it to add to the rite. They are usually quite psychologically and spiritually effective for Kin who practice them.

  • Rite of Apology - Level One - When members of a Kinfolk family have a serious disagreement and wish to make amends and permanently put animosity behind them, they may enact the Rite of Apology. The concerned individuals stand facing one another and forswear any feelings of anger or blame, declaring that no disagreement, whoever is at fault, is worth enmity between Kin. Each person focuses on transferring her anger or blame or negative feeling onto a single sheet of good writing paper. Once this is done, each person enacting the rite exchanges papers so that each person touches each piece of paper. The papers are put together and each person takes a turn at ripping the paper in half. With each tear, the anger dissipates. The torn paper is burned and discarded, along with the ill feeling.
  • Rite of Unity of Purpose - Level Two - This rite is enacted on one of two occasions. Either some major issue has divided a Kinfolk family and needs to be reconciled, or the family is about to undertake some major project as a group. This can involve moving from one location to another, or going into combat as a family unit.
  • Sway the Hand of Anger - Level Two - This Garou rite protects a related Kinfolk from a Garou's frenzy. The ritemaster convinces a protective trickster-spirit to bone to the Kin. If the designated Garou (who must be related to the Kin by blood or tribe) loses control and attempts to attack or threatens the Kin (or if the Kinfolk feels threatened), the spirit awakens and redirects the Garou to attack other targets. Once this has happened, the spirit is freed. The rite must be repeated each time to continue to provide the Kinfolk with protection.

List of Rites of Accord from Werewolf: The Wild West

Rites of Accord are ceremonies of reconciliation and forgiveness. Though ritualistic cleansing, rebirth and apology, werewolves use these rites to purify themselves and small parts of Gaia that have been harmed or damaged.

  • Rite of Cleansing - Level One - The very first European, stepping from his ship, brought the taint of the Wyrm to the New World, or so the Pure Ones believe. But the forces of change that come with the Europeans are nothing compared to the true corruption spread by the Wyrm. This rite ensures the purity of any person, place or object afflicted with such a taint. The rite commences with the ritemaster loping counterclockwise around the afflicted creature of object. In one hand she holds a flaming branch, in the other a birch rod dipped in pure spring water. Head down, arms held high, the Garou anoints the object to be cleansed with alternating flicks of ember and water. As the speed of her circling increases, any other Garou participating start a low howl. This slowly rises in pitch until, at the culmination of the rite, all present are screaming like banshees, thus frightening away the corrupting influence. Although it can be performed at any time, this rite is at its most powerful at sunrise.
  • Rite of Renunciation - Level Two - Many werewolves who've come to the New World call this rite by a different name: the Rite of New Hope. The purpose of the rite is grave: a Garou who performs this ceremony has some reason to want to give up his old auspice and begin again with another. Whatever the reason, be it past disgrace or deep dissatisfaction, the decision is a difficult one to make and the cost is high. The rite is performed in the presence of the ritemaster and supplicant alone. The ritemaster strips the subject of all former Rank, renown and title, and the supplicant is symbolically born again under the light of the moon be wishes to adopt. After such a ceremony, the supplicant is again treated as a cub and must undertake another Rite of Passage and find a new place in the sept. The New World has seen a small influx of Garou who, having performed this rite in Europe, have made the journey to the Americas where their past doesn't haunt them and they can truly begin again.
  • Rite of Reconciliation - Level Three - An unfortunate truth of Garou society is that feuds occur all too often. If not for rites such as this, werewolves might be even scarcer than they already are. Two warring Garou who have decided to end their feuding must confirm their resolve in the eyes of Gaia. This also applies if an elder or one of higher Rank intervenes and demands an end to the bickering. The preparations for reconciliation involve clearing a circle of ground. in the center of which a pit is dug. Placed next to this hole is a ribbon of twined hair from the heads of the rivals. Under the direction of the ritemaster, the two observe the three stages of Reconciliation. First is Intent: The two Garou stand on either side of the hole that symbolizes the rift between them. Their arms outstretched, empty hands palm upward, each in turn loudly declares to the assembled sept his determination to end the feud: "Before my brothers and sisters I, (Garou's full name), say my actions have been base. I say I have wasted my blood-fire and I say I have offended mother Gaia, my pack, my sept and my tribe. I declare my intent to end here and now this useless feuding and take again to my heart my sister (enemy's full name)." For the second part of the rite, Substantiation, each Garou must choose a symbol of aggression. This is most commonly a weapon: a favorite knife or a firearm. Both items are place in the hole and buried by the ritemaster. The third stage is Confirmation, in which the rivals must signal their acceptance of one another. As the two clasp each other's forearms, their wrists are tightly bound with their braided hair. The two now join in a single howl of appeasement directed at the heavens. The reconciliation is complete. If a Garou chooses to break the bond-pact she may be declared a criminal in the eyes of the sept. This rite is also used when larger groups are at odds, in this case, each side chooses a representative to participate. Europeans tend to merely break their chosen weapons rather than bury them. Fetish weapons are never sacrificed in this way.

List of Rites of Accord from Werewolf: The Dark Ages

Rites of accord are designed to restore and renew balance and harmony with Gaia in a place or a Garou. Rites of accord are also used to strengthen and reinforce such targets.

  • Rite of Cleansing – Level One - This rite cleanses a person, place or object by removing all taint of the Wyrm from it. A common way to perform this rite is to draw a circle upon the ground and walk clockwise around the afflicted person, object or place while carrying a smoldering torch. Then a tree branch must be dipped in pure water or snow and used to sprinkle the target. As this rite is performed, the participants join in on a treeifying howl to scare away and expel the corruption.
  • Rite of Contrition – Level One - This rite is used as a form of apology to a spirit or Garou who has been insulted or annoyed, or even to prevent war between septs or tribes. This rite requires the ritemaster to offer a gift or offering to the offended individual, or possess an aspect of the offended spirit, such as a clay likeness of it. The ritemaster must then perform an act of formal apology, such as groveling at the feet of the offended while whining and showing her throat. If performed well, however, the act need not be that drastic.
  • Rite of Renunciation – Level Two - Though it is extremely rare for this rite to be performed, it actually allows a Garou to abandon the auspice under which he was born and assume the another. Doing so is considered highly inappropriate, especially among the more structured tribes, and a Garou who has changed her auspice should count on experiencing social difficulties for a long time after her change. To perform this rite, the Garou in question must undergo a ritualistic cleansing, in which he is bathed and washed in water that has been exposed to moonlight for a full night. The water must be poured from a bowl of silver, and it cleanses the supplicant of everything about him. When the supplicant has been cleansed and the rite has been completed, the Garou is now effectively Rank 1, regardless of his previous rank.
  • Awakening of Gaia’s Strength – Level Three - This rite used to strengthen and fortify a structure, such as the walls around a city, or a door or gate. The rite works only on walls and doors made of stone or wood (not metal, glass or any other material). The Warders alone practice this rite as a way to protect their Kinfolk and caerns; the other tribes see it as heretical and often speak out against its practice at moots. The Warders have been called upon to perform this rite for other tribes, however, and it is becoming more and more accepted. The ritemaster must carry a small article of the same material as the object he wishes to be fortified during this ritual. The participants walk the length of the object while called on Gaia to restore the stone or wood to its natural living strength.
  • Rite of the Wildness – Level Four - This rite prevents humans from settling an area, by calling on the spirits of the land to make sure that everything goes wrong for the would-be settlers. The interlopers find rope and leather gnawed through, food stolen or spoiled, and livestock driven away or scared so badly as to be unmanageable. Wells dry up or become infected by algae, and so on. Often called "Goblin Curse" by young Garou, it would indeed seem to the victims of this rite that goblins haunt their new home. The ritemaster must possess an object that has never felt the touch of humans. The participants gather in the area for three nights while calling on the spirits of nature to defend themselves. If they are successful, the woods are "haunted" for a full year. The affected woods take on an eerie, gloomy atmosphere, shadows lengthen and seem to move, and strange sounds can be heard.

References

Werewolf: The Apocalypse Rites
Garou and Fera Rites Age Role Rites · Astrological Rites · Caern Rites · Dark Umbra Tribal Rites · Minor Rites · Mystic Rites · Punishment Rites · Rites of Accord · Rites of Death · Rites of the Frontier · Rites of the Pure Ones · Rites of Renown · Rites of the Wyld · Seasonal Rites
Kinfolk Rites Caern Rites · Minor Rites · Punishment Rites · Rites of Accord · Rites of the Homestead · Rites of the Milestones · Rites of Renown · Ritual of Sacred Rebirth
Unique Fera Rites Ananasi: First · Shared · Triumvirate · Viskr - Bastet: Kuasha Rites · Moon Rites · Rites of Need · Taghairm Rites - Corax - Gurahl - Kitsune - Mokolé - Nagah: Samskara - Nuwisha - Ratkin - Rokea
Mockery Breed Rites Carrion Crows - Histpah: Rite of the Unmaker's Song
Miscellaneous Rites 7th Generation: Rite of the Pentarch · Mold Clay - Fomori: The Rite of Making - Miscellaneous Rites
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