Rites of Renown

Rites of Renown are a type of Rite from Werewolf: The Apocalypse. Rites like Rite of Passage and the Rite of Wounding were first introduced in the Werewolf: The Apocalypse Rulebook, but weren't categorized as rites of renown until Werewolf: The Apocalypse Second Edition and The Apocalypse. Rite of Praise was also introduced in the Players Guide, but wasn't categorized until the Players Guide Second Editon.

Overview

These rites celebrate both the specific accomplishments of an individual Garou and his achievement of a new station in the pack or sept. Garou long to receive such rites as much as they fear facing a Rite of Punishment.

List of Rites of Renown

  • Rite of Wounding - Level One - This rite celebrates the first battle wound received by a Garou. Each tribe marks this moment differently, but all honor this sign of courage. Many tribes rub ash into at least part of the wound to form a scar of remembrance. The Get of Fenris always end this rite with a fierce all-night revel filled with drinking and fighting. By contrast, the Stargazers end their Rites of Wounding with long philosophical discussion on the nature of bravery and the spiritual significance of the Garou's place and manner of wounding.
  • Rite of Accomplishment - Level Two - This rite is used to honor a Garou and recognize the trials he has endured to attain his current standing. An elder will call the Honored Garou forward, much as the Garou might be called forward should the elders want to punish or criticize her. As the Garou advances, the elder begins listing all of the things the Garou did to gain the new Renown. The Rite of Accomplishment then takes place, and anyone who wishes to speak on behalf of the Garou being honored may do so. In conclusion, the elder says something along the lines of, "She is made greater in her tribe, her sept, and among the People everywhere. Let this be known."
  • Rite of Pride or Rite of Praise – Level Two - This rite honors a werewolf who has given more, risked more, and sacrificed more than necessary for the good of other Garou, Gaia or anything related. The entire sept is gathered as the ritemaster presents the commendation, often with a token worthy of the honoree, such as a fetish, as a final reward. This rite is not used lightly, or to reward expected behavior - it honors only the greatest.
  • Rite of Passage - Level Two - After a cub undergoes his First Change and becomes aware that he is Garou, he must undergo his Rite of Passage. Garou are not accorded adulthood or respect until they pass this seminal rite; they are mere cubs until that time. This rite is a dangerous quest meant to prove the Garou's courage, honor and wisdom through harsh trails. However, few cubs undergo this rite alone; they are often joined by their pack-to-be, other cubs who are also coming of age at the same time. This would-be pack is sent out into the world with a definite goal to achieve, and forbidden to return until it has tried its best to accomplish this goal. Different tribes impose different goals, A Wendigo rite often takes the form of a visionquest, while the Get send their cubs into combat with Wyrm-spawn. Invisible spirits sometimes accompany the cubs in order to watch over them and report their doings to the elders. If the cubs succeed in their quest, a ritemaster performs this rite upon them, marking them with a pictograms that brands them as full-fledged Garou. These pictograms are usually painted, but the Red Talons carve them into the flesh of the young heroes. If the cubs fail, however, they are considered second-class citizens until another opportunity to prove themselves arises.
  • Rite of Succession - Level Three - This rite is performed whenever a Garou takes up a position of authority or responsibility within the sept. The sept gathers to witness the succession, and the ritemaster recites a list of the werewolf's credentials and accomplishments that qualify her for the position. The successor must bring a human or animal sacrifice, appropriate for her new position, killing it in front of the ritemaster. Everyone present eats a piece of the sacrifice, then the ritemaster takes a bone from the carcass and carves a glyph into it with her claws as a signifier of the new werewolf's position. In conclusion of this rite, the sept howls honor of the successor to the sky.

List of Tribal Rites of Renown

  • Fianna: Rite of Boasting - Level One - Boasting and bragging have always been a vital aspect of warrior cultures. Boasts serve to work up a warrior's courage while putting feat into the opponent. But to truly impress, the boaster must back up his claims. This rite is more than formalized bragging, for it forces the Garou to "put up or shut up." Before a battle or mission, the Garou boasts before all assembled that he will perform a particularly impressive feat (for example, "I will kill three Black Spirals with only my claws," "I will scale the electrified razorwire of the refinery" or "I will be first to reach the shield wall, there to wrest the enemy's standard from his dead hand.") The boast is performed in a ritual fashion, with a short recitation of lineage and a summary of glorious deeds performed to date. If he makes good on his boast, he magnifies the Glory of the act. If he fails, the resulting derision of his peers costs him Glory; boasting is only respected if you can back it up. This rite is most commonly used among the Fianna, Get of Fenris and Wendigo, but most tribes have some version of it.
  • Get of Fenris: Rite of Heritage - Level One - This rite reveals the lineage of a Get, often allowing rival's numerous claims of poor breeding to be disproved without resulting in a bloodbath.
  • Get of Fenris: Rite of War - Level Two - Although the Get are not, as some werewolves joke, "a tribe of Ahroun," it's true that the Get's Full Moons are held to an exacting standard. This rite is a clear illustration of the Fenrir's lofty expectations. After a Modi has successfully challenged for Rank Two, but before she has been formally awarded that rank, she must undergo ritual combat with two fellow Ahroun. She may use no weapons but her natural body, while her attackers are allowed to use weapons if they choose (die-hard traditionalist septs always arm the attackers with silver). If for some reason, there aren't two Get Ahroun available to fight with the aspiring Fostern, the ritemaster may substitute Get of other auspices, or Ahroun of other tribes if no other Get are available. (If no other Ahroun or Get can be found, the rite is waived; combat against non-Ahroun of other tribes is simply not considered sufficiently impressive.) The young Ahroun need not win against her two combatants (if the other two are of higher rank, she's not even expected to stand a chance); she must merely put up a good fight. The ritemaster paints the wounds achieved during the rite with dyes made from various plants, and the scars become permanent reminders of the Ahroun's success.
  • Get of Fenris: Rite of Challenge - Level Three - This rite is the most formal of challenges, most often the challenge for leadership of an entire sept. Although a would-be Jarl need not know this rite to challenge the current sept leader, this rite is accepted as the most formal and proper way to do so. Proper performance of this rite marks the challenger as one well-versed in Fenrir ways and worthy of facing the Jarl in challenge, and therefore adds extra weight to perform this rite to formally challenge rivals of other tribes or positions; the rite has less binding power in such occasions but still (if performed properly) carries great weight. The challenger must be the one to perform this rite. He must confront his opponent and formally recite his lineage, deeds and strengths, each one a ritual declaration of his worthiness. He then calls out each of the reasons for his challenge - which must be carefully done, as the accusations must be strong enough to win the onlookers' support, yet not so bold as to provoke the challenged party to frenzy. With the final accusation, he formalizes the challenge. If the rite is performed properly, the challenged party must accept or lose significant Renown.
  • Get of Fenris: Rite of Conquest - Level Five - This is one of the rarest of Fenrir rites, performed whenever a Jark has gained his rank by slaying his predecessor in fair combat. The rite was more popular in olden times, but in these days the Get of Fenris don't have the numbers to permit many lethal challenges for the post of Jarl. The rite acknowledges the history of both the fallen sept leader and the new Jarl through the steps of establishing his new rank. The new Jarl must devour the heart of his predecessor, thus symbolically gaining the wisdom to rule his sept properly. The fallen leader's possessions are turned over to the new Jarl in accordance with the Litany, but relatives with a claim on weapons or fetishes are allowed to challenge the new Jarl for their possession.
  • Glass Walkers: House Bonding Rite - Level Two - This ritual sets up a permanent bond between the members of a house. They will, from that point forward, have an innate sense of when their fellow local house members are in trouble. If one member dies, the house members will feel the loss. Garou may only be bonded to one house. This rite is only performed on those who have consistently proven their loyalty to the house.
  • Red Talons: Rite of Passage - Level Two - The Red Talons Rite of Passage is conducted in the deepest wilderness. The pup or pups who are to undergo the rite are prepared by a night-long vigil in the heart of a caern. At first light, the young Garou are released, to run swiftly in the bright dawn of Gaia. The pups run until they come to the edge of a human settlement - this is often a long run, as Red Talon caerns are as far away as possible from humanity. The young Talons must then enter the outskirts and hunt a human. Their prey must be someone who is actively involved in the human's destruction of the wilderness. They must hunt their chosen prey, often a Pentex employee or the like, and herd him, alive, from the city. The human mist be chased or dragged back to the caern without dying, where he will form the end of the pups' Rite of Passage. The Red Talons then slay the human in front of their new pack and present the corpse to the alpha for acceptance. It is expected that the victim chosen will be (at least initially) able to defend himself against the cubs (though not many humans can defend themselves effectively from Garou), and before they are accepted into the pack, the pups are always examined for the scars that demonstrate their initial fight to capture the human.
  • Shadow Lords: Rite of Shame - Level Two - There are tasks a Lord performs for his tribe and his race that could never be acknowledged at a public moot. The Rite of Shame is a way for Shadow Lords to secretly gain temporary Renown at a shadow moot without revealing their activities to the rest of the Garou. The spirits summoned during this variant of the Rite of Accomplishment are the same as the spirits summoned in a public moot. They will acknowledge successful tasks performed for the Garou Nation, but only other Lords will know of the actual events. The spirits are the great equalizer in this; they understand the darker truths behind the Garou. In this same sense, the Storyteller must ensure that this additional Renown has been earned. Pleasing the Grand Master of a shadow moot is not enough to earn Renown; the Lords must answer to "higher authorities" as well. These temporary points cannot be used to gain permanent Renown until the Lord advances in Rank or gains a political position within the sept. In other words, once the Lord has succeeded in furthering his ambition, he may be able to justify his activities. Before his ascendance, only other members of his shadow moot will know of and respect this renown, but once he gains power, he will receive further accolades.
  • Shadow Lords: Rite of Dominance - Level Two - No matter how true they remain to the ideals of Gaia, Shadow Lords still live in a society where dominance over others is the rule instead of the exception. A Lord uses this rite when she had ousted a corrupt leader, or when she has dominated those beneath her and forced them to submit to her will. By coercing them into taking part in this rite, she ensures that their loyalty to her is strong and that they will be loath to work against her in the future.
  • Wendigo: Rite of the Great Bear - Level Three - The Great Bear is one of the most easily identifiable constellations; ever-present over the frozen horizon, it serves as a constant reminder of the power of the North and the Sacred Pole. Stories have given it different forms and names - a reindeer, a coffin, a dipper, a chariot for kings, a spurned maiden - but in most legends told by Gaia's people, it takes the shape of the Bear. One of the oldest legends tells of three stars, the bright spirits of three brace warriors. Throughout the year they pursued their prey, a pure white bear bigger than all three men put together. When autumn came, their spears finally found their target, and the blood of the Great Beat dripped down from the heavens, to turn the leaves of all the trees red as he died. This rite celebrates the fierce and determined spirits of these three Star-Hunters, by sending three brave new avatars back into pursuit of a single target of the ritemaster's choice. For the Rite of the Great Hunt, a sept of a ritemaster is usually sent a vision from Gaia, indicating a worthy victim or sacrifice. In order to add to this rite a hunt for the Great Bear, the Spirit of Great Wendigo conveys his own, separate message and target, but to the ritemaster alone. A ritemaster must be confident in her bond with Gaia and Great Wendigo, and also confident that her septmates are willing to trust her vision and risk shame to achieve even greater glory. Although Gaia has been known to sacrifice one of the Garou as the quarry for Her rite, Great Wendigo never chooses one of his children as the target. Usually the prey of each hunt is different, but tend to possess some mystical bond or connection that may not become evident until both rites are completed.
  • Wendigo: Rite of the Vipers - Level Four - Two enemies agree to meet within the bounds of a neutral caern. A magical circle is inscribed by a neutral ritemaster, surrounding the caern. Once the circle is closed, the foes may neither leave the circle nor fight each other until they have completed their part of the rite - the carving of two sacred knives, from a common piece of ivory tusk or bone. They may bring no tools, but only use the sharpness of their claws. Together, they must crouch and work, side by side like kin, controlling their Rage and their form. The two foes must dedicate themselves without rest, food, o aid, to the creation of their weapon, the instrument of their vengeance. Once a knife is perfected, to the pleasure of Gaia, its edge bursts into an unmistakable glow of cold blue light. The creator of that knife may then attack her foe as she desires. The slower Garou, if she can survive the first blow, may not depart the magic circle or defend herself until her knife is finished and found satisfying to Gaia. Usually this rite ends with the death of one of the two rivals; because of this, the performing of this rite is naturally discouraged, because any loss of Garou life brings the Apocalypse one step closer.
  • Croatan Song: Rite of the Potlatch - Level One - This rite enjoys its greatest popularity among the Wendigo and Croatan, although the Uktena sometimes practice it as well - particularly in areas where multiple tribes share common Kinfolk. Most commonly used to commemorate a rise in rank, Garou also perform this rite to mark other significant occasions, such as a change in pack or sept leadership or a particularly glorious deed.
  • Croatan Song: Rite of the Song Duel - Level Two - This rite enables the settling of feuds without resorting to bloodshed. Although Garou may use this ceremony to resolve differences between themselves, it is more commonly used on behalf of warring Kinfolk.

List of Tribal Camp Rites of Renown

  • Shadow Lords: Bringer of Light: Rite of Conquest - Level Five - More celebratory than it might seem from the name, the Rite of Conquest is performed to welcome back a Bringer of Light who has successfully endured an extended stay in the presence of the Wyrm (and emerged unscathed, both physically and spiritually). It is similar in many respects to a Rite of Cleansing, but it is far more powerful. Recipients of this rite are true paragons among the Garou, and even Garou of other tribes bow down before them in respect, as they have accomplished things few others would even dare to attempt. this rite may only be performed by one who has himself received the rite, and it is only performed under a sky filled with storm clouds, under Grandfather Thunder's watchful gaze.

List of Black Spiral Dancer Rites of Renown

These rites reward those Dancers who serve the Wyrm well and distinguish themselves among their fellows.

  • The Dance of the Black Spiral - Level Two - This is the Black Spiral Dancers' tribal Rite of Passage, granted to Spiral-born cubs after their First Change, or to defectors from other tribes. This is the most sacred rite of the tribe, and is usually attended by all the Dancers in a Hive who are able to do so. They bring the cub to the Pit's spiritual heart, where the ritemaster paints an elaborate spiral on the floor. While the ritemaster works, the Hive's Galliards recite the tale of the betrayal of the White Howlers by the other tribes of the Garou Nation, and the rebirth and dark enlightenment of the tribe as the Black Spiral Dancers. When the tale concludes, the cub must pass each member of the Hive present for the rite before approaching the ritemaster. Any member of the Hive who objects to the pup's inclusion in the tribe is free to attempt to murder him without fear of reprisal. Assuming the pup makes it to the ritemaster, he is bid to enter the spiral drawn on the floor. This is a spiritual representation of the true Black Spiral Labyrinth, and as the pup walks the spiral, Banes rise up to challenge, test, and enlighten her. The spiral seems to twist, growing to dark enormity, and the pup actually passes in and out of the Umbra at times. Should she reach the center of the spiral, she glimpses the true face of the Wyrm for one stark, impossible moment, shattering her mind. Her education continues as she staggers back the way she came, soul now torn open and receptive to the Wyrm's dark miracles. Banes taste her agony and madness, and grant her their blessings in response. When she emerges from the spiral, she is now a full-fledged member of the tribe. By custom, the first thing a Black Spiral Dancer utters becomes her tribal name, which is usually a gibbering collection of nonsense syllable. Much respect is accorded to those rare few with the presence of mind and strength of will to bestow mighty deed-names upon themselves in expectation of future triumphs.
  • Rite of Transmogrification - Level Four - This rite is performed whenever a Black Spiral Dancer is ready to go up in Rank. Functionally it is identical to the Rite of Passage.
  • Rite of the Sixth Circle - Intermediate - This rite is performed for any Dancer who attains the Sixth Circle of the Shattered Labyrinth. It is solemn and reverential, and it involves many gifts, valuable or symbolic, from the Dancers of a Hive to the Dancer being honored. This rite rarely has occasion to be performed. When it does, Dancers come from several Hives away to participate.

List of Hengeyokai Rites of Renown

The Courts have relatively few common Renown Rites - the two most important celebrations are the baptism of new hengeyokai, and the acknowledgment of a shapeshifter's ebrated by a variant of the Rite of Accomplishment, which sometimes entails the gift of new badge appropriate to the subject's new station. The former is not so easily represented by a Garou rite....

  • Rite of the Opened Way - Level Two - This rite is performed on newly-Changed hengeyokai who are entering the service of the Beast Courts. Before undergoing this rite, younglings have learned the Mandates by heart, and must undergo a minor trial of worth. Unlike the Garou Rite of Passage, these trials are usually undergone alone, unless by the blessings of Heaven, enough newly-Changed shapeshifters are available to form a new sentai. After the tests of ability and knowledge, the aspiring hengeyokai are brought under the light of the moon for this rite. There the ritemaster purifies each one in turn, and guides them into a state meditation. As each one opens himself to the new life before him, the ritemaster speaks the words of the rite over their heads. Each cub will see visions before his eyes as this happens, visions that illustrate the Way that lies before him; those meant for the role of the Fist, for example, might see visions of war and weapons or images of clenched talons. As the ritemaster concludes the chant, the cub comes fully awake and speaks of his vision. The ritemaster then anoints the cub with painted pictogram marking his auspice, and presents him with the wooden badge due his new rank.

List of Kinfolk Rites of Renown

These rites mark acts of heroism or brave deeds in defense of the family or the tribe or any other of Gaia's children. While they do not confer Renown among Garou, unless the Garou agree to award temporary Renown, these rites have meaning among other Kinfolk.

  • Rite of Challenge - During a family gathering or a Kinfolk gathering, one Kinfolk may issue a Rite of Challenge to another Kinfolk. The challenge can be a simple one: I challenge you to a race to see which of us is faster, or complex: I challenge you to go to the cave at the foot of Slickback Mountain and stay the night, and bring me proof you've been inside the cave. If the challenged one accepts the challenge, the challenger and challenged work out the details of the challenge, who is to judge it, and how to determine success or failure. Both Kinfolk spend a Willpower point to seal the challenge. When the action is completed, the second half of the rite takes place. In the presence of the same Kinfolk who witnessed the challenge, the challenged individual makes his claim of success or admits failure. If he succeeds, he gets back the point of Willpower he spent. If he fails, his challenger gets back the point she spent.

List of Rites of Renown from Werewolf: The Wild West

Enacted to acknowledge accomplishment or achievement, rites of Renown bestow honor and praise upon Garou who have earned them. Sometimes these tires involve rests, making a rite both trial and reward. On the frontier, not all recognize the status conferred by such a rite.

  • Rite of Accomplishment - Level Two - When a werewolf has distinguished herself by her words and deeds, her sept enacts this rite to honor her accomplishments and call upon the spirits to acknowledge her Renown. An elder calls the subject forward, just as he might summon her to face punishment or censure. As she advances, the elder recounts a list of her recent deeds, and tells the sept that the Garou has rightly earned her standing. With that, the ritemaster enacts the Rite of Accomplishment, allowing any others who desire to step forward and speak on the recipient's behalf to do so. In conclusion, the elder says something along the lines of, "She is made greater in her tribe, her sept, and among all the People. Let this be known."
  • Rite of Passage - Level Two - The first rite any werewolf ever participates in is his own Rite of Passage. Although the rite is easy to perform, ritemasters are chosen carefully for this rite. Garou understand the critical nature of the ceremony, and the impression it makes on cubs. During the rite, which may last for several days, the young werewolf undergoes trials which are designed to prove his worth to the pack, to the sept and to the tribe. These trials, often undertaken by a pack of young Garou, are decreed by the ritemaster at the opening of the rite. A wise ritemaster chooses trials that are both challenging and attainable, stressing upon the young cubs the difficulties facing their kind, but not disheartening them with impossible tasks. The tests themselves vary from tribe to tribe and ritemaster to ritemaster. Some stress individual achievement, notably those of the Get of Fenris and the Stargazers. Other tribes prescribe goals which can only be achieved through pack coherence and cooperation. On the frontier, as the war reddens and scars deepen, some ritemasters subscribe to the ugly practice of sending their cubs across the frontier (from either side) with various missions of mayhem and destruction. Needless to say, this practice is discouraged by responsible sept leaders. If and when the cubs are successful, the ritemaster completes the rite, often inscribing them with a ritualistic tattoo or scar to indicate their full membership in the sept and tribe (although they remain cubs in the eyes of their elders). If the cubs fail they are generally offered a second chance. Few tribes allow their cubs a third such rite, and those who fail twice are lucky to survive.
  • Brand of Honor - Level Three - The deeds of Garou on the frontier are as bold and powerful as the landscape itself. The septs who live there exist in a rough environment, with little subtlety or finesse. This rite has been developed by these frontier Garou. Although the practice was begun by the Get of Fenris, it has caught on among Garou on both sides of the frontier. The rite is performed to commemorate a great and invaluable deed by a single Garou or, less often, an entire pack in the service of a caern.

List of Rites of Renown from Werewolf: The Dark Ages

These rites commemorate the deeds of heroes. When a Garou had accomplished something worthy of it, a rite of renown is enacted to honor and acknowledge these deeds.

  • Rite of Wounding – Level One - The first battle wound of one of Gaia's warriors is a proud moment. More than a Rite of Passage or spoken respect, this first cut mars the Garou as a true warrior. Each tribe has different ways of celebrating this wound, but all honor it. The tribe's Theurges rub ash into the wound, to make sure that it scars. The Fianna, with their obsessions with purity of body, actually heal this would, leaving a ghostly scar - especially when the cub is being groomed for leadership. The Shadow Lords cauterize the wound and treat the pain as part of the ordeal of honor. The Children of Gaia treat the wound, and mediate on the sacrifices needed to save Gaia's love for the world.
  • Rite of Accomplishment – Level Two - This rite honors great deeds. It recognizes a werewolf's sacrifice and effort and bestows renown on the deserving object. An elder of the tribe calls the hero forward, an tells those present of the werewolf's accomplishments and qualities. The other Garou applaud the hero by songs, chanting or howling. The rite then commences. The hero's peers will speak on his behalf, and witnesses to the character's heroics sometimes tell the story (a little exaggeration is tolerated). As the rite concludes, the elder who initiated the rite will proclaim that the Garou has been made greater in the eyes of the tribe, sept and the Garou people. "Let this be known," the elder says, and the rite is completed. Som western Silver Fangs have adopted human knightly rituals into their performance of this rite, while a Red Talon might only receive a brief howl in her honor.
  • Rite of Passage – Level Two - As a werewolf cub undergoes his First Change, a spirit alerts the tribe, and the cub is taken away to undergo the Rite of Passage. Until this rite is undertaken, the cub is not a true Garou, and not worthy of respect. To the Silver Fangs, they are mere squires. To the Shadow Lords, they are slaves. The cub does not become a member of the tribe until this rite has been completed. The Rite of Passage takes the form of a quest, and it is usually dangerous. Garou elders like to use this rite as a way of solving two problems at once - the cubs are initiated into adulthood, and some problem that they cannot solve themselves can be taken care of. The sept might not be able to spare resources to hunt down a group of young vampires in the region, but those vampires can be made targets of the rite. Few cubs undertake this rite alone, but it happens occasionally. In most cases, though, the rite also unites all of the new cubs into a new pack. It both brings the cubs into adulthood and forges the team spirit and pack dynamic that will ensure their survival. (The Rite of the Totem is typically performed soon after the Rite of Passage.) The pack (or the individual cub) is sent out into the world with a definite goal and no support and warned not to come back until the goal is complete. In reality, the tribal elders are not so heartless. They will send spirits to watch over the cubs, and if the threat they face is overwhelming, they can quietly move to aid the cubs. There is no shame in this - what the elders are looking for is resourcefulness, toughness and bravery. When the quest has been completed, the newly adult Garou are hailed by their sept and a revel is typically held. During this celebration, the ritemaster will paint a pictogram that marks them as full-blooded, adult Garou. The pictograms typically depict tribe, auspice and breed. If the cubs fail, they are given other opportunities to succeed or die trying. It is very common for cliath-to-be to earn their Garou-names on their Rite of Passage.

References

Werewolf: The Apocalypse Rites
Garou and Fera Rites Age Role Rites · Astrological Rites · Caern Rites · Dark Umbra Tribal Rites · Minor Rites · Mystic Rites · Punishment Rites · Rites of Accord · Rites of Death · Rites of the Frontier · Rites of the Pure Ones · Rites of Renown · Rites of the Wyld · Seasonal Rites
Kinfolk Rites Caern Rites · Minor Rites · Punishment Rites · Rites of Accord · Rites of the Homestead · Rites of the Milestones · Rites of Renown · Ritual of Sacred Rebirth
Unique Fera Rites Ananasi: First · Shared · Triumvirate · Viskr - Bastet: Kuasha Rites · Moon Rites · Rites of Need · Taghairm Rites - Corax - Gurahl - Kitsune - Mokolé - Nagah: Samskara - Nuwisha - Ratkin - Rokea
Mockery Breed Rites Carrion Crows - Histpah: Rite of the Unmaker's Song
Miscellaneous Rites 7th Generation: Rite of the Pentarch · Mold Clay - Fomori: The Rite of Making - Miscellaneous Rites
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