Sarah Rainbringer
Sarah Rainbringer is a Bone Shadow Cahalith member of the Whispers pack in Chicago, Illinois. Sarah is also a member of the Lodge of Harbingers[1].
Overview
Sarah makes a scant living as a blues singer and could probably be "rich and famous" if she didn't have other things (like being a werewolf) on her plate. Consequently, her face is known at several of the smaller blues clubs in the city. Sarah came to Chicago about 15 years ago, and as Shuck has ages, Sarah has taken on more and more the role of his second-in-command. She's probably the one who will replace her alpha should he fall in battle. Sarah also maintains most of the pack's "lore collection" on a series of CDs.
Sarah recently came to the unanticipated realization that she's fallen deeply for her packmate Heather "Goreheart" Hammond, a feeling that Sarah works hard to suppress, for feat of disrupting her pack and (if Heather proved receptive) affronting the Oath of the Moon. Moreover, as a Cahalith, she knows the usual outcomes for love affairs of this nature; Uratha history is full of such tales that never end happily. It's an unpleasant feeling of division for Sarah, who had previously thought herself "too mature" for this sort of thing. So far, Heather doesn't seem to have any idea of Sarah's feelings; of Sarah seems a bit tense now and again, it's certainly not unexpected for a werewolf.
Sarah is of medium height and stocky build; she has glossy black-brown hair, fair skin and brown eyes. Her wolf form is small and wiry, with dark brown fur. She prefers loose clothing and likes cold weather; she tends to go without jackets in winter and avoid the daytime entirely during summer.
Stats
Auspice: Cahalith
Tribe: Bone Shadows
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 2 (3/5/5/3)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 1, Computer (Music) 2, Occult 1, Politics 2
Physical Skills: Brawl 2, Drive 2, Larceny 2, Stealth 2, Survival (Cold Weather) 2
Social Skills: Empathy (Personality) 3, Expression (Song, Storytelling) 4, Persuasion 1, Socialize 3, Streetwise 2
Merits: Barfly, Contacts (Clubs) 1, Language (First Tongue) 1, Resources 1, Totem 6
Primal Urge: 3
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 12/1
Virtue: Charity
Vice: Lust
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 2 (2/3/4/4)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Glory 4, Honor 2, Purity 1, Wisdom 3
Gifts: Know Name, Pack Awareness, The Right Words, Ward versus Predators, Camaraderie, Resist Pain, Rallying Cry, Unspoken Communication
Rituals: 3; Rites: Shared Scent, Rite of the Spirit Brand, Banish Sprit, Call Human, Bind Human
References
- ↑ CofD: World of Darkness: Chicago, p. 174
- CofD: World of Darkness: Chicago, p. 211-212
- CofD: World of Darkness: Chicago - Three Shades of Night, p. The Murder of Crows: 80; Birds of Ill Omen: 119, 177