Stealth
Stealth is a set of Gifts granted to the Forsaken by spirits of night-dwelling creatures. They allow a werewolf to move swiftly and silently or remain undetected by prey. They are the affinity of the Hunters in Darkness.
First Edition
Powers




Feet of Mist: the werewolf's scent is suppressed, making them harder to track.



Blending: the werewolf fades into the background, allowing them to hide in plain sight as long as they remain completely still.



Running Shadow: the werewolf's movements are completely silent.



Shadow Flesh: the werewolf becomes a living shadow.



Vanish: the werewolf is completely invisible to any form of visual detection. Unlike Blending, they may move and fight as normal.
Second Edition
Powers
- Shadow Pelt (Cunning): The Facet calls the shadows themselves to mask the hunter's presence.
- Predator's Shadow (Glory): The wise fear the dark where the hidden hunter may lie in wait. The unwise let that fear overwhelm them.
- Pack Stalks The Prey (Honor): The skilled stalker must lead the way, his fellows following in his paw prints.
- The Hunter Waits (Purity): The wily predator knows when to wait and when to strike. The perfect ambush requires patience.
- Running Silent (Wisdom): Sometimes the hunt demands both swiftness and silence, even over the most precipitous landscapes.
References
- WTF: Werewolf: The Forsaken Rulebook, p. 139-141

- WTF: Werewolf: The Forsaken 2nd Edition, p. 131-132

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