Trip

Uh, how's it goin'? You, um, lookin' to buy or sell or...?
   Trip to the fledgling

Trip is the owner of Trip's Pawn Shop in Santa Monica. As his name indicates, he's a bit of a stoner.

See this article on the VTM Bloodlines Wiki:
Trip

Personality & Appearance

Trip is very world-weary and dispirited, someone who believes that "Santa Monica is dead." His bruised eyes and almost slurred way of speaking implies he gets very little sleep, most likely due to him working nights. Trip is extremely paranoid, to the point where the fledgling must cajole him into selling weapons.

Quests

Vendor

Trip initially sells the following:

Trip Items
ImageItem NameBase CostAvailability
Computers for Grandma$30Basic: Always
(Story State 0)
Plus: n/a
So You Wanna' Shoot Things?Basic: $70Basic: Always
(Story State 0)
Plus: $30Plus: n/a
Tire Iron$15Basic: See below
(Story State 1)
Plus: Always
(Story State 0)
Lockpick$50Always
(Story State 0)
Baseball Bat$15Basic: n/a
Plus: Always
(Story State 0)
Gold Ring$60Basic: n/a
Plus: Always
(Story State 0)
Normal Watch$30Basic: n/a
Plus: Always
(Story State 0)

Trip says he doesn't have a license to sell weapons. However with sufficient Persuasion, Seduction, Intimidation, Domination, or with a good word from Mercurio, Arthur Kilpatrick or Knox Harrington, he'll agree to sell weapons:

Trip Weapons
ImageItem NameBase CostAvailability
Tire Iron$15Basic: Once Trip sells weapons
(Story State 1)
Plus: Always
(Story State 0)
Knife$50Once Trip sells weapons
(Story State 1)
Thirtyeight$70Once Trip sells weapons
(Story State 1)
Colt Police Positive Special
.38 ammo$11 / 6 bulletsOnce Trip sells weapons
(Story State 1)
.38 Caliber Rounds$5 / 6 bullets
Brokk 19c$180Basic: n/a
GLOCK 19Plus: Once Trip sells weapons
(Story State 1)
Utica M37$90After speaking with Beckett
(Story State 5)
Ithaca M37
12 Gauge Tubefeed$12 / 6 shellsAfter speaking with Beckett
(Story State 5)
Ithaca M37 20 Gauge Shells$10 / 5 shells
9mm Magazine$7 / 18 bulletsBasic: After arriving Downtown
(Story State 10)
GLOCK 19 9 mm Rounds$7 / 15 bulletsPlus: After speaking with Beckett
(Story State 5)
Crossbow Bolt$14 / 4 boltsBasic: n/a
$4 / 1 boltPlus: After speaking with LaCroix following Grout's Mansion
(Story State 25)
.44 Magnum Round$15 / 6 bulletsAfter speaking with LaCroix following the Museum of Natural History
(Story State 35)
.44 Magnum Rounds$12 / 6 bullets
9mm Clip$11 / 30 bulletsAfter speaking with LaCroix following the Museum of Natural History
(Story State 35)
MAC-10 9 mm Rounds$11 / 32 bullets
High Velocity Round$12 / 4 bulletsAfter speaking with Andrei at 609 King's Way
(Story State 40)
.308 High Velocity Round$4 / 1 bullet
.308 High Velocity Round$4 / 1 bulletPlus:After speaking with Gary Golden
(Story State 45)
9mm Round$15 / 33 bulletsAfter speaking with Gary Golden
(Story State 45)
Uzi 9 mm Rounds
Bush Hook$180After Mandarin begins his experiments
(Story State 50)
McLusky .50 Caliber$300After Barabus is rescued
(Story State 55)
IMI Desert Eagle
.50 cal Magazine$12 / 12 bulletsBasic: After Barabus is rescued
(Story State 55)
Desert Eagle .50 Caliber Rounds$14 / 7 bulletsPlus: After speaking with LaCroix following the Museum of Natural History
(Story State 35)
Jaegerspas XV$285After speaking with LaCroix following the Giovanni Stronghold
(Story State 65)
Franchi SPAS-15
12 Gauge Shell$12 / 6 shellsAfter speaking with LaCroix following the Giovanni Stronghold
(Story State 65)
SPAS-15 12 Gauge Shells
NATO Round$15 / 30 bulletsAfter speaking with Professor Johansen
(Story State 70)
Steyr AUG A1 5.56 mm Rounds
Gas Cannister$75 / 150 unitsAfter speaking with LaCroix following the Society of Leopold HQ
(Story State 75)
$75 / 250 units


Background Information

  • If you wait until later in the game to ask Trip about weapons -- for example, after you make it Downtown -- and then return to Trip, he'll say that he got his weapons license last week but had forgotten all about it, and his makes his weapon selection available.
  • Technically Trip sells Light Clothing, but because the PC starts the game with it and it cannot be removed from inventory, it will never appear in Trip's shop.
  • Trip is set to provide Stakelauncher ammo after meeting with Gary, and Rocket Launcher ammo after the Cab Driver has taken you to your first location during endgame, but no "stakelauncher" or "rocket launcher" is available in the game. The existence of other leftover files indicate that the items were intended, but removed before final release.
  • When asking Trip about selling weapons, he'll warn you to keep quiet: "I can't have every Jesse and Jaime off the street, ya know, comin' in here askin' about this." This is a reference to programmer Jesse Reynolds and level builder Jaime Sue.

References

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