Wild

For the Lore from Demon: The Fallen, see Lore of the Wild. For the Wyld, see Wyld.

The Contracts of the Wild are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by both the Beasts and the Elementals.

The True Fae are said to be spirits of the natural world, allowing them to hold sway over its powers. While the changelings abilities to call on the Wild are a pale imitation at best, the contracts of the Wild still have their uses.

Abilities

  • Wildwalker - A changeling can freely move through nature with no obstacles.
  • Nature's Curse - The changeling can call on nature to impede their path.
  • Viridian Embrace - The changeling can use nature to assist their efforts.
  • Calling Wind and Weather - A changeling can change the weather in the area to something befitting the location.
  • Calling Nature's Wrath - A changeling can control the weather in a more violent fashion.

References

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

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