Kinesis
Kinesis was one of the primary thirteen Arcanoi from Wraith: The Oblivion used until the advent of modern technology; it was eventually replaced with Inhabit. Artificers who existed around this time may still know these arts, but they are not taught to newer generations of wraiths. It plays a role in the historical setting of Wraith: The Great War.
Basic Abilities
- Sense Kinesis: An Artificer may determine if Kinesis has been used on an object
- Straddle: An Artificer may hide themselves in a Skinlands object without a means to control it.
Standard Powers




Bind: An Artificer may cause the parts of an object to seize up.



Reliquary: An Artificer can strengthen a relic or inanimate object with Pathos.



Haywire: An Artificer can possess and control a machine. This art is essentially the same as Inhabit's Gremlinize.



Claim: An Artificer may use a machine or object as a temporary body. This art is essentially the same as the modern Inhabit art of the same name.



Ludd's Grip: An Artificer can cause a device to run backwards and tear itself apart.
Alternate Powers
None known, other than what might be listed as Ancient Abilities in WTO: Guildbook: Artificers
.
References
- WTO: Wraith: The Great War Rulebook, p. 121 -122
| Wraith: The Oblivion Arcanoi | |
| The Great 13 | Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury |
|---|---|
| Forbidden | Flux · Intimation · Mnemosynis |
| Dark Arcanoi | Blighted Insight · Contaminate · Corruption · False Life · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos |
| Risen | Fascinate · Serendipity |
| Jade | Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul |
| Miscellaneous | Alloyed · Behest · Connaissance · Displace · Kinesis · Leechcraft · Tempered |
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