Changeling: The Dreaming Rulebook

Changeling: The Dreaming Rulebook is the first core rulebook for Changeling: The Dreaming.

Summary

From the White Wolf catalogue:

The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and imaginations. Half-human, half-fae, changelings come in all sizes, from the mischievous Pookes to the surly Trolls to the bloodthirsty Redcaps. Come enter a world where mythic adventure and magical wonder co-exist with the mundane.

Table of Contents

Preface: The Dreamer

Book One: Childling

Chapter One: Introduction

A basic introduction to role-playing games and the Changeling lexicon.

Chapter Two: Setting

A history of the Dreaming; the nature and society of Fae.

Chapter Three: Storytelling

Notes about the theme and mood of Changeling, and the Hero's Journey.

Book Two: Wilder

Chapter Four: Rules

Basics of the Storyteller System.

Chapter Five: Characters

Rules of character creation.

Chapter Six: Traits

More details about kiths, the noble houses, and Legacies.

  • Attributes:
    • Physical Attributes:
      • Strength
      • Dexterity
      • Stamina
    • Social Attributes:
      • Charisma
      • Manipulation
      • Appearance
    • Mental Attributes:
      • Perception
      • Intelligence
      • Wits
  • Abilities:
    • Talents:
      • Alertness
      • Athletics
      • Brawl
      • Dodge
      • Empathy
      • Expression
      • Intimidation
      • Kenning
      • Streetwise
      • Subterfuge
      • Other Talents:
        • Instruction, Intrigue, Search, Seduction
    • Skills:
      • Crafts
      • Drive
      • Etiquette
      • Firearms
      • Leadership
      • Melee
      • Performance
      • Security
      • Stealth
      • Survival
      • Other Skills:
        • Archery, Boating, Disguise, Piloting, Repair
    • Knowledges:
      • Computer
      • Enigmas
      • Investigation
      • Law
      • Linguistics
      • Medicine
      • Mythlore
      • Occult
      • Politics
      • Science
      • Other Knowledges:
        • Art, Bureaucracy, Finance, Genealogy, Geography, History, Journalism, Military Science, Philosophy, Psychology, Theater, Theology
  • Backgrounds:
    • Chimera
    • Contacts
    • Dreamers
    • Gremayre
    • Holdings
    • Mentor
    • Resources
    • Retinue
    • Title
    • Treasures

Book Three: Grump

Chapter Seven: Glamour

What Glamour is, and how to gain it, and how to use it to. Lists of Arts, Realms, and Bunks. Examples of Treasures.

  • Realms:
    • Actor
    • Nature
    • Fae
    • Prop
    • Scene
  • Bunks:
    • Chicanery Bunks
    • Legerdemain Bunks
    • Primal Bunks
    • Soothsay Bunks
    • Sovereign Bunks
    • Wayfare Bunks
    • Nightmares

Chapter Eight: Systems

How to gain and spend experience. Bedlam and how to treat it. Mechanics of Oaths, the Mists, Enchantment and Chimerae.

  • Chimera:
    • Nervosa
    • Nocnitsa
    • Monsters
    • Sprites

Chapter Nine: Drama

Rules for actions, including combat.

Appendix

Antagonists (Nunnehi, Fomori, chimerae, mages, wraiths, Prodigals, Autumn People); details of San Francisco and the Changelings of Haight-Ashbury; the sample story "Toys Will Be Toys."

  • Emperor Norton's Toys (Chimera):
    • The General
    • The Bugler and the Soldier with the Spyglass
    • Footsoldiers and Cavalry
    • Cavalry Mounts
    • Dancing Bear
    • Clown
    • Dragon

Index

Background Information

Ads at the back of the book include: White Wolf Publishing (Borderlands 4, A Nomad of the Time Streams, Ill Met in Lankhmar and The Silver Crown), Rage CCG and Vampire: The Masquerade.

Memorable Quotes

Characters

Terminology

Abilities, Accordance War, Arcadia, Arts, Attributes, Autumn, Autumn People, Balefire (Ignis Vesta), Bedlam, Banality, Beltaine, Beltaine Night, Boggan, Bunk, Caer Loon (Location), Caliburn, California, Cantrip, Carnival, Catskill Mountains, Champion, Changeling, Childling, Chimera, Chimera: Living Within Our Dreams by Anton Stark, Chimerical, Chimerical Damage, Chimerical Weapons, Cold Iron, Commoner, Concord, Concordia, Court, Court of All Kings (Freehold), Courtly Love, Cup of Dreams (Treasure), Dauntain, Dream Dance, Dreaming, Dreamrealms, Dream Stones, Dross, Duchy of Goldengate, Enchanted, Enchantment, Epiphany, Escheat, Eshu, Eye of Balor (Treasure), Eye of Opening, Faerie, Fathom, Festivals, Fianna, Fior, Fledge, Fomori, Fosterage, Freehold (Glade, Hearth, Lodge, Manor, Eyrie, Grotto, Faerie Ring, Isle, Thorpe), Gae Bolg (Treasure), Gallain, Garou, Geasa, Glamour, The Greening, Grump, Haight-Ashbury, Harbingers of Spring, Highsummer Night, House, House Dougal, House Eiluned, House Fiona, House Gwydion, Household, House Liam, Hue and Cry, Icerazor (Treasure), Imbolc, Inanimae, Interregnum, Ireland, Kenning, Kin, Kinain, Kingdom of Apples, Kingdom of Concordia, Kingdom of Pacifica, Kith, Kithain, Kurtzweiler's Toyshop, Legacies, Liege, Lios Dhonniall (Ontario, Location), Long Winter, Lord, Mage, Manhattan, Menehune, Mimi (Australia), Mists, Mongrel, Motley, New York, Night of Iron Knives, Nightmares, Noble (King/Queen, Duke/Duchess, Count/Countess, Baron/Baroness, Knight, Squire), Nocker, Nunnehi, Nymphs, Oakland, Oath, Oathbound, Oathcircles, Oath of Fosterage, On Being Kithain: A Guide of Diverse Observations, Facts, and Recollections of The Hows, Whens, Wherefores and Whats of Kithain Vulgarly Known As Fae, Existence by True Thomas, Pair Dadeni (Treasure), Patronage (Galateans, Epicureans, Calliopians, Terpsichorians, Olympians, Groupies, Anachronists, Zoetrope Society, Mad Hatters, Daydreamers, Hackers), Pennons, Pooka, Prodigals, Quests, Rapture, Ravaging, Realms, Redcap, Resurgance, Retainers (Heralds, Seers, Chancellors, Bards, Jesters, Troubadours, Scribes, Stewards, Reeves, Thanes), Reverie, Saining, Samhain, San Francisco, Satyr, Seelie Court, Seeming, Shadow Court, Shattering Sidhe, Silver's Gate, Síocháin, Sluagh, Summer Lands, Sundering, Tara-Nar, Tempers, Tengu (Japan), Thunder Lords (Unseelie Group), Tir-na-N'og, Toybox Coffee Shop, Trickster's, Treasures (Chimera, Pyx, Noble, Talismans, Legendary), Trods, Troll, Undoing, Unseelie Court, Vampire, Vassal, Vellum, Wakes, Washington, D.C.; Wraith, Wilder, Yearning; Vulgar Argot: Churl, Codger, Callowfae, Chiven, Chummery, Cozen, Fancypants, Foredoom, Jimp, Mew, Mux, Sots; Old Form: Burgess, Chrysalis, Clarion, Covey, Crepusc, Dán, Draocht, Driabhar, Entrant, Fuidir, Fychell, the Gloam, Gosling, Graybeard, Grandame, Knarl, Laud, Mot, Privy Council, Retrorse, Reune, Trollop, Voile,

Previous release Game Books Next release
CTD: Changeling Promotional Booklet Changeling: The Dreaming booksCTD: Book of Storyteller Secrets (CTD) Buy it from DriveThruRPG!
This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.