Contract

A Contract is a mystical pact struck between the fae and a living embodiment of natural force, allowing the fae to call on supernatural powers.

First Edition

Contracts are ancient agreements made between the True Fae and living embodiments of the natural world; as with most such magics (like the Mask), these bargains extend to all creatures touched by Faerie, and thus may be learned and used by Changelings.

Each Contract is a collection of related powers, or clauses, which were agreed upon in the same bargain. Usually a Changeling must use Glamour to empower the use of most clauses, but every clause has a "Catch", a loophole in the original agreement which allows use of the power without the magical price having to be paid.

Universal Contracts

Changelings have an affinity for a number of common Contracts, which they find easier to learn than others. Any changelings can learn these contracts without any added difficulty.

ContractDescriptionBook/Page
BladesNon-iron bladesDE 348
Board Alter games SD 46
DreamOneiromancyCL 124
HearthBlessings and CursesCL 127
HoursTimeRS 102
LucidityEludes deliriumDD 69
MirrorDisguiseCL 129
MoonMadnessRS 105
OmenSee Past and FutureRS 108
SmokeStealthCL 132
Thorns and Brambles Hedges and Thorns SD 49

Seeming Contracts

Each Seeming also has an affinity for certain Contracts that grants powers associated with that Seeming. While any changeling can learn any Seeming Contract, they find it much harder to learn Contracts that do not match with their Seeming.

ContractSeemingsDescriptionBook/Page
AnimationWizenedAnimate ObjectsWM 52
ArtificeWizenedManipulate ObjectsCL 134
CommunionElementalsCommunicate with ElementsWM 32
DarknessDarklingsDarknessCL 136
DenBeastsHome SafetyWM 19
ElementsElementalsManipulate ElementsCL 138
Fang and TalonBeastsAnimalsCL 142
ForgeWizenedAlter and Shape RealityRS 99
Reflections Fairest Manipulate reflective surfaces ER 34
Oath and PunishmentOgresDeal with OathbreakersWM 47
SeparationFairestTranscend the PhysicalWM 40
Shade and SpiritDarklingThe DeadWM 26
StoneOgresMightCL 144
VaingloryFairestAweCL 146
WildBeasts, ElementalsNatureRS 111

Court Contracts

Changelings who belong to a seasonal Court have an affinity to further two Contracts associated with their season: the "Fleeting" Contracts deal with manipulation of the Court's dominant emotion, while the "Eternal" Contracts invoke physical manifestations of the season itself. Due to the mystical connection granted by a Court's Mantle, the more advanced clauses of these Contracts may only be learned by Changeling's with a strong Mantle for the appropriate Court. The less powerful clauses may be taught to other Changelings, but such tutelage is generally only given to those who have proven their friendship to the Court.

ContractDescriptionBook/Page
Eternal AutumnHarvest and WitheringCL 159
Eternal SpringGrowth and RejuvenationCL 151
Eternal SummerHeat and LightCL 155
Eternal WinterColdCL 162
Fleeting AutumnManipulate FearCL 156
Fleeting SpringManipulate DesireCL 149
Fleeting SummerManipulate WrathCL 153
Fleeting WinterManipulate SorrowCL 160
Four DirectionsDirectionWM 134
Verdant SpringManipulate PassionLoS 39
Punishing SummerTools of WarLoS 59
Spell-Bound AutumnSorceryLoS 79
Sorrow-Frozen HeartPersonal SorrowLoS 99
Potential Positive change (Dawn court) SD 138
Entropy Negative change (Dusk court) DD 141

Goblin Contracts

Finally there are the Goblin Contracts, Black Market contracts that can be obtained from the Goblin Market in exchange for various things. While these contracts are powerful, they usually come with a huge penalty for using them, and cannot be relied on as much as the other types.

ContractLevelDescriptionBook/Page
Sight of Truth and Lies1Truth-sayingRS 114
Shooter's Bargain1Accurate ShootingCL 164
Trading Luck for Fate1Predict Random EventsCL 164
Calling the Guardian2Summon Protective ForceRS 114
Diviner's Madness2See Past or FutureCL 165
Fair Entrance2Open DoorsCL 165
Fool's Gold2Disguise ObjectsCL 166
Blessing of Forgetfulness3Erase MemoriesRS 115
Burden of Life3HealingCL 166
Delayed Harm3Avoid AttacksCL 167
Hospitality's Hold3Mark Hospitality ViolatorsGU 28-30
Goblin Oath4PledgesRS 115
Good and Bad Luck4Lucky GuessCL 167
Call the Hunt4Summon True FaeCL 167
Blood-Binding5Strip Enemy's DefensesRS 116
Lost and Found5EscapeCL 168
Contract of Wyrd 1-5 Wyrd's powers DD 64

Contracts of Sacrifice

ContractDescriptionBook/Page
Goblin FortuneBlessing or CurseRS 117
Goblin TransformationChangesRS 120
Goblin Sacrifice Sacrifice in exchange of benefits RS 120

Lost Contracts

As mentioned in The Fear-Maker's Promise, there exist contracts that have since been lost to time. The only known example of this are the Contracts of Land and Domain, the only remnant of which is the Children's Contract.

Second Edition

Contracts are bargains that fae creatures have made with various facets of reality. The Lost are able to take these bargains into themselves, enabling their use. To do so, a changeling must either spend Glamour or take advantage of a Loophole - a part of every Contract that permits its activation without Glamour expenditure. The caster can, in fact, do both in order to change an instant invocation to a reflexive one.

Arcadian Contracts

These are the oldest Contracts, hailing from the dawn of Arcadia. They are divided into six Regalia, each of which resonates with a particular seeming. An additional five Regalia are listed in Kith and Kin. Each Regalia further subdivided into Common Contracts, bargains originally struck on behalf of the servants of the True Fae; and Royal ones, struck for the Strangers' own sake.

RegaliaDescriptionBook/Page
Crown Leadership and Rulership CL 128-132
Jewels Manipulation and Temptation CL 132-135
Mirror Perception and Self-transformation CL 135-140
Shield Defence and Protection CL 140-144
Steed Movements seen and unseen, as well as creatures CL 144-147
Sword Strength and Aggression CL 147-150
Chalice Emotion and Relationship KK 34-39
Coin Debt, Transaction and Exchange KK 39-44
Scepter Authority and Force: the Path to Power KK 44-49
Stars Navigation and Insight KK 49-53
Thorn Punishment of Transgression KK 53-58

Court Contracts

Similarly to Arcadian Contracts, these powers can be divided into Common and Royal categories. Interestingly, when one Court is dominant, its Royal Contracts exceptionally succeed more easily. Meanwhile, subservient Courts find that their Common Contracts gain bonus dice.

ContractDescriptionBook/Page
Autumn The Last Harvest, Storms, All Things Dreadful CL 156-159
Spring Desire, Growth, Gentle Warmth, Soft Rains CL 151-153
Summer Sweltering Heat, Wrath, Enmity CL 153-156
Winter Sorrow, Loss, Ice and Snow CL 159-162

Unaffiliated Contracts

These Contracts are either loosely affiliated or unaffiliated entirely with Courts or old Arcadian agreements.

ContractClassificationDescriptionBook/Page
AbjurationBanishing the supernaturalDE 288-289
Air and DarknessCreating illusionsDE 289-290
Coming DarknessCommonCreating darknessKK 58-59
CompanionshipProviding physical and mental support through a "comfort object"DE 412-413
Cracked MirrorRoyalSurveilling or swapping location with a fetchKK 60-61
Dread CompanionRoyalGranting dominion over hedge ghostsKK 60
Earth's Gentle MovementsCommonReshaping areas of earthKK 63-64
Earth's Impenetrable WallsRoyalRaising a fortress of earthKK 64
InspirationSpreading passionsDE 287-288
Listen with the Wind's EarsRoyalEavesdropping on a conversation when one's name is spokenKK 61
Momentary RespiteRoyalExisting in the space between moments, forestalling harmKK 61-62
Pomp and CircumstanceCommonProtecting an area for a private gatheringKK 59
Shadow PuppetCommonCreating a living shadowKK 59-60
Steal InfluenceCommonStealing an Influence from a targetKK 62-63

Goblin Contracts

A changeling isn’t limited to riding the coattails of pacts others made; she may enter into new Contracts of her own. These are called Goblin Contracts and, as the name implies, are struck between a changeling and a goblin. Every goblin bargain is different — the goblin merchant might ask for the changeling to retrieve a lost object for him, a strand of the changeling’s hair, or simply a future favor. Whatever he asks, payment should be within the changeling’s power, though it needn’t be easy to come by.

References

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

Changeling: The Lost Second Edition Contracts

Arcadian:

CrownJewelsMirrorShieldSteedSword

Court:

SpringSummerAutumnWinterDirectionRetaliation

Unaffiliated:

CompanionshipAbjurationAir and DarknessInspiration

Goblin:

Goblin Contracts

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