Intel

Intel is the vector of Zero Hour. Without good intel, it's impossible to win a war.

Abilities

Warning Imagery ●

Operatives with this vector can sense the presence of a supernatural threat, and share it psychically with the rest of their unit.

Edges:

Specializations:

  • Beast (CTL): bonus to understand the reason for the attack
  • Hunters in Darkness: can pick up not just the threat, but clues about anyone who has been in contact with them.

Eyes on Target ●●

This vector reveals hidden information about supernatural beings, Infrastructure, and traces of Contagion.

Edges:

  • Demons, Vampires: can read a target's mood and immediate fears from their aura.
  • Beasts, Deviants, Werewolves: also learn who knows the true nature of the target
  • Changelings, Hunters: can detect supernatural influences on a target or the relationship between group members.
  • Mages: can use Mage Sight to detect concealing magic
  • Mummies: can detect supernatural influence on a target and trace it back to the source.

Specializations:

Fire for Effect (Teamwork) ●●●

The unit chooses a leader, and everyone gains a bonus for the ensuing combat.

Edges:

  • Beasts: can raise or lower Satiety by one level.
  • Changelings: help an ally ignore a Tilt or Condition
  • Demons: gain temporary Willpower they can spend to avoid compromise.
  • Deviants: targets of attacks are at -2 Defense
  • Hunters: gain temporary Health boxes
  • Mages: certain spells reduce their Reach
  • Mummies: ignore damage from the first attack in combat
  • Prometheans: gain 2/2 Armor
  • Sin-Eaters: gain free Plasm
  • Vampires: can activate certain Disciplines reflexively at the start of combat.
  • Werewolves: can automatically kill the target of their first attack.

Specializations:

  • Unfleshed: can provide the unit any form of non-supernatural weaponry
  • Union: unit ignore Social and Mental skill penalties

Ocular Mapping (Teamwork) ●●●●

By using Eyes on Target simultaneously, a unit gains additional insights.

Edges:

  • Demons, Mummies, Sin-Eaters: Can identify powers the target possesses
  • Beasts, Vampires, Werewolves: Can identify what the target wants most.
  • Changeling, Mage: Can identify the exact strain of Contagion and all Contagious Conditions on the target.
  • Deviants, Hunters, Prometheans: Can identify the target's greatest emotional vulnerability.

Specializations:

  • Acanthus: can identify where the target was going next and who they would meet there, and also secrets.
  • Irraka: can trace a Contagious target's trail back to where they were infected.

Intel Package (Teamwork) ●●●●●

The unit pools their Social Merits to receive detailed information on a target.

Edges:

  • Changelings, Deviants, Demons, Hunters, Prometheans: can draw on a false identity or other merit from the pool without expending it.
  • Mummies: Cult members add three to five dots of Allies to the pool.
  • Mages, Sin-Eaters: instantly share information from the Intel Package
  • Beasts, Vampires, Werewolves: gain information about the target's greatest shame or most well-hidden crime.

Specializations:

  • Mastigos: erase the target's Social merits
  • Saboteur: adds extra dots to the pool

References

Contagion Chronicle Vectors
Authority · Contagion · Fervor · Intel · Semiotics · Realignment
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