Intel
Intel is the vector of Zero Hour. Without good intel, it's impossible to win a war.
Abilities
Warning Imagery ●
Operatives with this vector can sense the presence of a supernatural threat, and share it psychically with the rest of their unit.
- Changelings, Hunters: Bonus to the roll to share their vision.
- Demons, Deviants, Prometheans: visions of any supernatural in the area for the past 24 hours.
- Beasts, Werewolves, Vampires: will always have higher Initiative that the being they've detected.
- Mages, Mummies, Sin-Eaters: mark the threat in order to recognize it if it recurs.
Specializations:
- Beast (CTL): bonus to understand the reason for the attack
- Hunters in Darkness: can pick up not just the threat, but clues about anyone who has been in contact with them.
Eyes on Target ●●
This vector reveals hidden information about supernatural beings, Infrastructure, and traces of Contagion.
Edges:
- Demons, Vampires: can read a target's mood and immediate fears from their aura.
- Beasts, Deviants, Werewolves: also learn who knows the true nature of the target
- Changelings, Hunters: can detect supernatural influences on a target or the relationship between group members.
- Mages: can use Mage Sight to detect concealing magic
- Mummies: can detect supernatural influence on a target and trace it back to the source.
Specializations:
- Integrator: can identify the role the target plays in the God-Machine's designs.
- Autumn Court (CTL): can tell if the target has ever harmed another person.
Fire for Effect (Teamwork) ●●●
The unit chooses a leader, and everyone gains a bonus for the ensuing combat.
Edges:
- Beasts: can raise or lower Satiety by one level.
- Changelings: help an ally ignore a Tilt or Condition
- Demons: gain temporary Willpower they can spend to avoid compromise.
- Deviants: targets of attacks are at -2 Defense
- Hunters: gain temporary Health boxes
- Mages: certain spells reduce their Reach
- Mummies: ignore damage from the first attack in combat
- Prometheans: gain 2/2 Armor
- Sin-Eaters: gain free Plasm
- Vampires: can activate certain Disciplines reflexively at the start of combat.
- Werewolves: can automatically kill the target of their first attack.
Specializations:
Ocular Mapping (Teamwork) ●●●●
By using Eyes on Target simultaneously, a unit gains additional insights.
Edges:
- Demons, Mummies, Sin-Eaters: Can identify powers the target possesses
- Beasts, Vampires, Werewolves: Can identify what the target wants most.
- Changeling, Mage: Can identify the exact strain of Contagion and all Contagious Conditions on the target.
- Deviants, Hunters, Prometheans: Can identify the target's greatest emotional vulnerability.
Specializations:
Intel Package (Teamwork) ●●●●●
The unit pools their Social Merits to receive detailed information on a target.
Edges:
- Changelings, Deviants, Demons, Hunters, Prometheans: can draw on a false identity or other merit from the pool without expending it.
- Mummies: Cult members add three to five dots of Allies to the pool.
- Mages, Sin-Eaters: instantly share information from the Intel Package
- Beasts, Vampires, Werewolves: gain information about the target's greatest shame or most well-hidden crime.
Specializations:
References
| Contagion Chronicle Vectors | |
| Authority · Contagion · Fervor · Intel · Semiotics · Realignment | |
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