Realignment
Realignment is the vector of the Ship of Theseus, harnessing the power of evolution and creative destruction.
Abilities
Breakdown ●
The Thesean disrupts a particular organization, impairing the use of related Social Merits.
- Changelings, Mages, Mummies, Vampires: The first roll made involving Social Merits tied to the organization automatically fails.
- Deviants, Prometheans, Werewolves: The Breakdown penalty applies to fixing physical assets of the organization or providing medical attention to members.
- Beasts, Sin-Eaters: The Breakdown penalty applies on rolls to resist breaking points.
- Demons, Hunters: The Breakdown penalty also affects Perception and Investigation rolls by the organization.
Specializations:
- Autourgics: The Breakdown penalty increases.
- Network Zero: Social Maneuvering against the targeted organization is easier.
Breach ●●
A Thesean can open gateways or passages into other states of existence, such as an Avernian Gate or a locus. They can also follow another traveler, such as spirit passing into Twilight or a mage teleporting with a Space effect.
Edges:
- Beasts, Mages: have longer to pursue a target.
- Changelings, Sin-Eaters, Werewolves: can Breach as a reflexive action
- Demons, Hunters: slow the passage of a target through a gateway
- Mummies, Prometheans, Vampires: can find their way back from their destination within an hour.
- Deviants: can repeatedly Breach in pursuit of a target without paying multiple Willpower.
Specializations:
- Iron Masters: can purse targets through more mundane barriers and gates
- Galateids: can shift Refinements when using this vector
Renewal ●●●
Theseans with this vector gain a pool of Renewal Points that can be used to heal wounds or purge Tilts and Conditions.
Edges:
- Changeling, Hunters, Mages: can spend one Renewal point to ignore wound penalties and avoid losing consciousness.
- Mummies, Prometheans, Werewolves, Vampires: can spend a Renewal point to suppress a bane or supernatural weakness.
- Beasts, Sin-Eaters: can use Willpower to double effectiveness of Renewal Points.
- Demons, Deviants: can spend Renewal points to get Armor.
Specializations:
- Eshmaki: can spend a Renewal Point to increase Satiety.
- Ordo Dracul: can come back from total destruction.
Improve (Teamwork) ●●●●
This vector allows one Thesean to share Skills and Attributes with another.
Edges:
- Mummies, Werewolves: can also share a single point of Willpower
- Beasts, Hunters: can take on a Tilt or Condition affecting the one who marked them
- Mages, Sin-Eaters: can share Speed or Defense
- Demons, Deviants, Prometheans: can take on Skill Specialties
- Changelings, Vampires: the skills they share can be passed to a third party
Specializations:
- Adamantine Arrow: Can trade Physical attribute dots to improve the target's Athletics, Brawl, or Weaponry Skills.
- Frankensteins: sharing becomes reciprocal
Evolve (Teamwork) ●●●●●
Temporarily share supernatural abilities.
Edges:
- Vampires, Werewolves: immediately know where the other party in the transfer is.
- Demons: can share sensory input with the other party.
- Deviants, Hunters: gain resistance to the powers of the type of creature who loaned or received your ability.
- Mages, Mummies: can spend Willpower to hold onto the transfer for a chapter.
- Beasts, Changelings, Sin-Eaters: can also share one Attribute for the duration.
Specializations:
- Cheiron Group vector lasts 24 hours.
- Gangrel: vector lasts two chapters
References
| Contagion Chronicle Vectors | |
| Authority · Contagion · Fervor · Intel · Semiotics · Realignment | |