Semiotics

Semiotics is the vector of the Rosetta Society. Knowledge is power.

Abilities

Comprehension ●

Exegetes using this power can understand any language that is currently spoken by a living human somewhere in the world. They can communicate with each other with perfect clarity in a way others do not comprehend.

Edges:

  • Hunters: In addition to understanding, Hunters can respond in kind for the remainder of the scene.
  • Beasts, Demons, Mages, Werewolves: In addition to understand the language themselves, these beings can share their comprehension with another individual who do not possess Semiotics.
  • Mummies, Sin-Eaters, Vampires: These beings can understand dead languages as well as living ones.
  • Changelings, Deviants, Prometheans: If a message is a vector for the Contagion, these beings can translate or decode it without becoming infected.

Specializations:

  • Elodoth: can communicate, and be understood, in a completely made-up language.
  • Tammuz: can translate instantly and on the fly without delay.

Discovery ●●

The Society provides access to any information needed, creating a temporary Library ●●● merit.

Edges:

  • Demons, Mages: no longer suffered unskilled penalties.
  • Hunters, Werewolves: first roll on an extended roll is reflexive; the Library bonus applies to Survival
  • Sin-Eaters, Vampires: a dead body counts as a Library for related rolls.
  • Mummies: gain the Inspired Condition
  • Beasts, Changelings: the Library bonus applies to Empathy and Expression
  • Deviants, Prometheans: the Library bonus applies to Stealth and Streetwise.

Specializations:

  • Collectors: choose whether the Library bonus will apply to (all) Mental, Social or Physical rolls.
  • Sesha-Hebsu: extended rolls gain the Rote quality

Babble ●●●

The targeted Contagious being loses the ability to read, speak, or otherwise communicate.

Edges:

  • Changeling, Sin-Eater: The target also gains the Madness Condition.
  • Mummies, Vampires: Instead of gibberish, the target is compelled to say something of the user's choice.
  • Deviants, Hunters, Beasts, Mages: Bystanders don't notice the target is babbling.
  • Prometheans: The target also gains the Sick Tilt. Their DNA cannot be sequenced for the duration.
  • Demons, Werewolves: For the duration, these characters can mimic the target's voice flawlessly.

Specializations:

  • Fairest: The target's speech isn't completely incomprehensible, but it takes the form of rhyme or song.
  • Loyalists of Thule: can use Babble as a reflexive action.

Name (Teamwork) ●●●●

Working in tandem, two oracles can uncover the genuine sympathetic name of one or more people they're investigating, along with certain social Merits.

Edges:

  • Changelings, Deviants, Prometheans: also learn whether the person in question knows about the faction and/or considers them a threat.
  • Demon, Hunters, Mages: gain the Informed Condition related to each name.
  • Vampires: inflict the Notoriety Condition
  • Beasts, Sin-Eaters, Mummies, Werewolves: discover the Vice and Virtue of each name.

Specializations:

  • Circle of the Crone: learn whether each name has any supernatural powers, and get a sense of what kind.
  • Messenger (DTD): temporarily turn the targets' allies against them.

Define (Teamwork) ●●●●●

A trio of oracles impose a new name on the target and may afflict them with a Ban for 24 hours.

Edges:

  • Demons can assign the target one of their Covers instead of a whole new name.
  • Mages and Werewolves extend the duration to 48 hours.
  • Hunters and Deviants also prevent the target from attacking, in addition to the Ban.
  • Beasts, Changelings and Mummies can replace the target's Virtue and Vice instead of applying a Ban.
  • Prometheans cause the target to inflict Disquiet.
  • Sin-Eaters and Vampires subtract the target's Stamina from their Health.

Specializations:

  • Bone Shadows can use this effect twice to apply two Bans.
  • Pilgrims can rewrite the target's memories to conform to their new name.

References

Contagion Chronicle Vectors
Authority · Contagion · Fervor · Intel · Semiotics · Realignment
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